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First Year Enemy Concepts

For our final assessment of first year game art we had to create a short game with the help of the design and program students.
Our game featured a young girl getting lost at a carnival and having to defeat hordes of weird amphibious beasties.
These are my original concept drawings for the enemies, the final boss and a NPC who upgrades the player's abilities.

The final boss which stands rooted in place like a tree, he summons waves of enemies in the final confrontation

The final boss which stands rooted in place like a tree, he summons waves of enemies in the final confrontation