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Human Skull

I enjoy low-poly modelling but it can conflict with creating realistic forms. I decided to try and replicate a human skull without a huge number of polygons while also retaining anatomy and proportion. I'm fairly pleased with the final model and I will probably add it to my toolbox as an environmental asset or even an accessory for a more terrifying creature.

Top skull is the base model, left skull is resting on the ground realistically, right skull is sans jaw to show how much it changes the overall asset